CERESCAFE
Gameplay / Preview
A 3D courtyard scene built to showcase a simulated fountain, focusing on water behavior, shaders, and dynamic rendering.
This project highlights my work on simulating and rendering a realistic fountain using water particle systems and fluid effects. I designed the courtyard environment around the fountain to support the final presentation, adding lighting, materials, and camera movement to emphasize the water simulation as the centerpiece.
To complete the scene, I integrated two café models from classmates, but the primary goal of the project was to study water motion, transparency, refraction, and environmental interaction, culminating in a polished cinematic render.