Discipline
3D modeling, environment work, props, and any real-time or rendered 3D pieces I've created.
A 3D courtyard scene built to showcase a simulated fountain, focusing on water behavior, shaders, and dynamic rendering.
A functional quadcopter prototype featuring custom control systems, animated mechanics, and fluid-based water simulation.
A 3D building created by extruding details from a real photo to add depth, structure, and realistic lighting.
A fully assembled dining scene built by combining several modular modeling assignments into one cohesive final render.
A programmable robot that picks up packages from one conveyor belt, transfers them to another, and finishes with a fun dance animation.
A faithful 3D reconstruction of my Camosun College workstation, modeled to reflect real proportions, materials, and daily-use equipment.
A combined scene where I integrated a previous car model project into a newly built urban street environment, experimenting with lighting, materials, and mood.
A 3D-designed, full-scale AUKEY accessories wall display translated from digital mockup into a real retail store fixture.
I designed a fully accurate 3D model of a retail charging-station kiosk for Aukey, complete with precise real-world measurements. The model was used as the production reference and was later manufactured into the final physical charging station.