THREED

DINING ROOM SET

A fully assembled dining scene built by combining several modular modeling assignments into one cohesive final render.

This project is the result of multiple sequential 3D assignments that were later combined into a complete dining room environment. I began by modeling individual utensils, plates, bowls, and glasses—focusing on accuracy, scale, and proper topology. From there, I created the dining chairs, table, and shelving using reference images and real-world proportions.

In the final stage, I integrated all assets into one fully lit interior scene, textured the materials (glass, porcelain, wood, and metal), and set up a realistic render. This project demonstrates my ability to build assets modularly, maintain consistent visual style across multiple assignments, and assemble them into a polished, production-ready environment.