QUADCOPTER
Gameplay / Preview
A functional quadcopter prototype featuring custom control systems, animated mechanics, and fluid-based water simulation.
This project focused on building an interactive quadcopter with multiple mechanical and simulation-based features. I designed and implemented easy-to-use controls that allow the user to operate the landing gear, main door, trunk door, and charging port door through smooth, responsive animations.
The quadcopter also includes a water simulation component, demonstrating fluid behavior and environmental interaction to enhance realism. The goal of the project was to combine mechanical design, animation logic, and simulation techniques into a single cohesive, interactive model.